Hypno Eyes Unity Shader
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A simple custom shader for spinning hypnosis eyes.
Works on any avatar that uses a single eyeball texture where the pupil is in the center for both eyes such as Rezillo Ryker's Rexouium.
Also, some avatars who have two spheres for eyes will work regardless of UVs, such as Ghost Cabbit's Fluffer. To enable this, check "Align To Normals".
Avatars with one massive eye, or with eyes that aren't very round, may not look as good.
Shader parameters:
- Hypno texture (The texture for the hypno effect)
- Primary color (The color that will replace the white part of the texture)
- Secondary color (The color that will replace the black part of the texture)
- Rotation speed (How fast or slow the texture should spin)
- Counter Clockwise (If checked, the texture will rotate the other way)
- Align To Normals (If checked, the shader will use the normal values of the mesh instead of the UV map to apply the texture)
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TwitterWebsiteYou'll get a unity package with the shader, texture, and material.
Size
102 KB
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